Class Changes: Rogue
Rogue Core Changes
Rogues have been identified as occasionally surpassing balanced character power in specific scenarios, specifically:
- When using both ranged throwing disciplines and melee disciplines to maximize damage output.
- When stacking multiple damage multipliers (e.g., Vah back, Enchanter curses, Critical Precision, Sinister Revenge).
To address these issues, we have implemented several core changes aimed at simplifying rogue gameplay and adjusting their overall class power downward.
Rogue Discipline Changes
We have streamlined Rogue disciplines by linking cooldowns to prevent combining ranged and melee abilities for maximum damage output:
- Incisive Blade line now shares a cooldown with the Razor’s Kiss line .
- Twin Fangs line now shares a cooldown with the Fan of Knives line .
Sinister Revenge Changes
To maintain a balanced DPS output while preventing excessive stacking of damage multipliers, the following changes have been implemented:
- Sinister Revenge buff’s damage multiplier has been reduced to 2x at max rank, down from the previous 3x . This adjustment curtails the potential for exponential damage increases.
- Sinister Revenge no longer stacks with the double-damage Critical Precision multiplier. In cases where both buffs are active, Critical Precision will take priority, ensuring that damage scaling remains controlled and predictable.
Monitoring and Future Adjustments
At launch, Rogue performance will be closely monitored throughout the leveling process and post-level 65 content. Should the class exhibit signs of being over- or under-performing, additional direct numerical adjustments will be considered to fine-tune Rogue power levels and ensure a properly rewarding gameplay experience.