Character Stats and Abilities Overview

Table of Contents

  1. Racial Abilities (Alphabetized by Race)
  2. Stats
  3. Hidden Strength (AA) Benefits
  4. Specializations
  5. Advanced Item Effects
  6. Skill Mods

1. Racial Abilities (Alphabetized by Race)

Barbarian:

  • Slam
  • -30% Duration to Fear targeting the player
  • -30% Duration to Stun targeting the player
  • -5% Cold and Magic Type Damage Received
  • -2.5% Decrease to negative faction hits.
  • +1% Critical melee chance
  • -10 Resist adjust to cold and magic spells.

Dark Elf:

  • Ultravision
  • 50 or +10% after 50 to Hide
  • -20% Duration to Mesmerization targeting the player
  • -20% Duration to Charm targeting the player
  • +2% Critical Spell and Melee at night
  • +1% Riposte Chance at night

Dwarf:

  • Infravision
  • 50 or +5% after 50 to Mining
  • -30% Duration to Fear targeting the player
  • -30% Duration to Stun targeting the player
  • +1% Critical Spell and Melee while Drunk
  • +2% Critical Spell and Melee Underground
  • +1% Melee Mitigation when Underground
  • +10% to all stats gained from drink
  • +10% Tracking skill while underground

Erudite:

  • +10% Skill Learning Rate (Does not affect tradeskills)
  • -30% Detrimental Mana Effects
  • +1% Spell Critical Chance (Beneficial and Detrimental)

Froglok:

  • Ultravision
  • Improved Swimming
  • +10% Skill Learning Rate
  • +2% to Heals landing on self
  • +5% Critical Spell and Melee underwater
  • +2% Critical Spell and Melee while raining
  • Improved Lung Capacity

Gnome:

  • Infravision
  • +2% Movement Speed when Indoors
  • +3% to Proc Rate
  • +1% Evocation
  • +1% Alteration
  • +1% Conjuration
  • Tinkering (50)

Half Elf:

  • Infravision
    • -10% Duration to Mesmerization targeting the player
  • -10% Duration to Charm targeting the player
  • +2.5% Skill Learning Rate
  • +2.5% Increase to all Positive Faction Hits
  • +0.5% Parry Chance during the day
  • +0.5% Riposte Chance at night
  • -2.5% Magic Type Damage Received
  • -5 Resist Adjust to all Cast Spells
  • +1% Movement Speed

Halfling:

  • Infravision
  • Consumes Food Faster
  • 50 or +10% after 50 to Sneak
  • 50 or +10% after 50 to Hide
  • 50 or +10% after 50 to Baking
  • +1% to Melee and Spell Dodge
  • +10% Death Save Spell Effect
  • +10% to all stats gained from food
  • +10% to Taunt chance
  • +3% Movement Speed

High Elf:

  • Infravision
  • -50% Duration to Mesmerization targeting the player
  • -50% Duration to Charm targeting the player
  • -10% to Spell Fizzle Rate
  • +2% Evocation Skill
  • +2% Conjuration
  • +2% Alteration
  • +1 Mana Regeneration

Human:

  • -5% Magic Type Damage Received
  • +10% Skill Learning Rate
  • +1% Haste
  • +5% Increase to all Positive Faction Hits
  • -10 Resist Adjust to all Cast Spells

Iksar:

  • Infravision
  • 50 or +10% after 50 to Forage
  • -10% Skill Learning Rate
  • -5% Fire Type Damage Received
  • Natural Armor
  • Improved Regeneration

Ogre:

  • Infravision
  • Slam
  • Consumes Food Faster
  • -25% Duration to Fear targeting the player
  • -25% Duration to Stun targeting the player
  • -15% Self Inflicted Damage
  • -5% Stamina Drain

Troll:

  • Infravision
  • Slam
  • -35% Duration to Fear targeting the player
  • -35% Duration to Stun targeting the player
  • +15% to all regeneration effects
  • -10% Skill Learning Rate
  • Faster Regeneration

Vah Shir:

  • Infravision
  • 50 or +10% after 50 to Safe Fall
  • 50 or +10% after 50 to Sneak
  • Consumes Food Faster
  • +2% Healing Ability at night
  • +2% Haste at night

Wood Elf:

  • Infravision
  • 50 or +10% after 50 to Forage
  • 50 or +10% after 50 to Hide
  • -20% Duration to Mesmerization targeting the player
  • -20% Duration to Charm targeting the player
  • Friendly To Animals
  • +8% Increased Movement Speed while in Forest
  • +2% Critical Spell and Melee while Outdoors
  • +1% Parry Chance during the Day

2. Stats

Strength (STR)

  • Effect: Affects weapon and special attack damage, and the amount of weight you can carry before penalties.
  • Hidden Strength (AA): STR over cap increases your damage.

Stamina (STA)

  • Effect: Affects hit points based on level and class, and the length of the stamina bar (used for melee styles). HP per STA point depends on level and class.
  • Hidden Strength (AA): STA over cap increases your mitigation.

Agility (AGI)

  • Effect: Affects avoidance (chance to dodge attacks), movement speed, and defensive skill-ups.
  • Hidden Strength (AA): AGI over cap increases your avoidance.

Dexterity (DEX)

  • Effect: Affects melee hit chance. Does not affect proc chance, which is determined by weapon or buff (except Bard AA).
  • Hidden Strength (AA): DEX over cap increases your hit chance.

Wisdom (WIS)

  • Effect: Primary spell-casting stat for Paladins, Rangers, Beastlords, Clerics, Shamans, and Druids. Affects mana and spell fizzle rate. Affects mana pool and skill gain for WIS-based casters.
  • Mana Gain:
    • Up to 200 WIS: 12 mana per point.
    • 201+ WIS: 6 mana per point.

Intelligence (INT)

  • Effect: Primary spell-casting stat for Shadow Knights, Bards, Wizards, Enchanters, Necromancers, and Magicians. Affects mana and spell fizzle rate. Affects mana pool and skill gain for INT-based casters.
  • Mana Gain:
    • Up to 200 INT: 12 mana per point.
    • 201+ INT: 6 mana per point.

Charisma (CHA)

  • Effect: Affects merchant prices, spell resistance, and certain skills like Intimidation.
  • Hidden Strength (AA): Higher CHA increases your chances of landing spells.

Additional Information

  • Proc Chance: Determined by individual weapon, buff spell, of the Bard AA, Sonic Blades. DEX does not affect proc chance.

3. Hidden Strength (AA) Benefits

  • STR over cap: Increases damage.
  • STA over cap: Increases mitigation.
  • DEX over cap: Increases chance to hit.
  • AGI over cap: Increases chance to avoid.
  • CHA over cap: Increases chance of landing spells.
  • Efficiency: Takes roughly 3 points over the cap to equal the effect of 1 point under the cap.

4. Specializations

Blade/Strike Specialization

  • Effect: Improves skill and damage with 1 Hand Slash, 2 Hand Slash, 1 Hand Piercing, 2 Hand Piercing, and Hand to Hand.

Blunt/Agility Specialization

  • Effect: Improves skill and damage with 1 Hand Blunt and 2 Hand Blunt, as well as combat avoidance.

Sight/Warding Specialization

  • Effect: Improves skill and damage with Archery and Throwing, and increases spell resistance.

Energy/Defense Specialization

  • Effect: Enhances damage of spells, healing spells, traps, and mitigation.

Focus/Mind Specialization

  • Effect: Improves ability to bypass enemy resists and conserve mana.

5. Advanced Item

Effects

  1. Stun Resist: Provides a percentage chance to resist stuns equal to the Stun Resist value. The maximum resist chance is 40%. Multiple items stack up to a cap of 40%.

  2. Mind Shield: Grants a percentage chance to resist charm, fear, or mez effects equal to the Mind Shield value. Multiple items stack up to a cap of 40%.

  3. Spell Ward: Reduces incoming spell damage by a percentage. Multiple items stack up to a cap of 10%.

  4. Critical Strike: Increases the percentage chance of landing a critical hit in combat. Multiple items stack up to a cap of 10%.

  5. Aggression: Modifies the amount of aggro generated by melee, spells, and other aggro-creating actions. The effect can increase or decrease aggression by up to 10% or -10%. Multiple items stack up to a minimum of -10% or a maximum of +10%.

  6. Damage Reduction: Reduces all incoming damage by a flat amount equal to the Damage Reduction value. Multiple items stack up to a maximum of 25 reduction.

  7. Flowing Thought: Grants increased mana regeneration at a rate of +1 per level of Flowing Thought. Out of combat, the cap is 40. In combat, it is 20 (before AAs).

  8. Recovery: Grants increased hit point regeneration at a rate of +1 per level of Recovery. Multiple items stack up to cap. The cap is 40.


6. Skill Mods

  • Skill Mod Cap: Skills can be increased by skill mods by a max of 25; max skill is 275.

By understanding and optimizing these racial traits, specializations, and stats, you can maximize your character’s potential and enhance your gameplay experience in Dalaya.

1 Like

So over cap int/wis/cha all increase chance to land spells? How does this affect procs and melee classes (or is that a typo in the hidden strength part of section 2)?

These are pulled from old forum posts we just snagged. I believe that information is out of date after looking at the code. Updating!

1 Like

Thanks Juff, you guys are the best, thanks for taking this on!