Table of Contents
- Racial Abilities (Alphabetized by Race)
- Stats
- Hidden Strength (AA) Benefits
- Specializations
- Advanced Item Effects
- Skill Mods
1. Racial Abilities (Alphabetized by Race)
Barbarian:
- Slam
- -30% Duration to Fear targeting the player
- -30% Duration to Stun targeting the player
- -5% Cold and Magic Type Damage Received
- -2.5% Decrease to negative faction hits.
- +1% Critical melee chance
- -10 Resist adjust to cold and magic spells.
Dark Elf:
- Ultravision
- 50 or +10% after 50 to Hide
- -20% Duration to Mesmerization targeting the player
- -20% Duration to Charm targeting the player
- +2% Critical Spell and Melee at night
- +1% Riposte Chance at night
Dwarf:
- Infravision
- 50 or +5% after 50 to Mining
- -30% Duration to Fear targeting the player
- -30% Duration to Stun targeting the player
- +1% Critical Spell and Melee while Drunk
- +2% Critical Spell and Melee Underground
- +1% Melee Mitigation when Underground
- +10% to all stats gained from drink
- +10% Tracking skill while underground
Erudite:
- +10% Skill Learning Rate (Does not affect tradeskills)
- -30% Detrimental Mana Effects
- +1% Spell Critical Chance (Beneficial and Detrimental)
Froglok:
- Ultravision
- Improved Swimming
- +10% Skill Learning Rate
- +2% to Heals landing on self
- +5% Critical Spell and Melee underwater
- +2% Critical Spell and Melee while raining
- Improved Lung Capacity
Gnome:
- Infravision
- +2% Movement Speed when Indoors
- +3% to Proc Rate
- +1% Evocation
- +1% Alteration
- +1% Conjuration
- Tinkering (50)
Half Elf:
- Infravision
-
- -10% Duration to Mesmerization targeting the player
- -10% Duration to Charm targeting the player
- +2.5% Skill Learning Rate
- +2.5% Increase to all Positive Faction Hits
- +0.5% Parry Chance during the day
- +0.5% Riposte Chance at night
- -2.5% Magic Type Damage Received
- -5 Resist Adjust to all Cast Spells
- +1% Movement Speed
Halfling:
- Infravision
- Consumes Food Faster
- 50 or +10% after 50 to Sneak
- 50 or +10% after 50 to Hide
- 50 or +10% after 50 to Baking
- +1% to Melee and Spell Dodge
- +10% Death Save Spell Effect
- +10% to all stats gained from food
- +10% to Taunt chance
- +3% Movement Speed
High Elf:
- Infravision
- -50% Duration to Mesmerization targeting the player
- -50% Duration to Charm targeting the player
- -10% to Spell Fizzle Rate
- +2% Evocation Skill
- +2% Conjuration
- +2% Alteration
- +1 Mana Regeneration
Human:
- -5% Magic Type Damage Received
- +10% Skill Learning Rate
- +1% Haste
- +5% Increase to all Positive Faction Hits
- -10 Resist Adjust to all Cast Spells
Iksar:
- Infravision
- 50 or +10% after 50 to Forage
- -10% Skill Learning Rate
- -5% Fire Type Damage Received
- Natural Armor
- Improved Regeneration
Ogre:
- Infravision
- Slam
- Consumes Food Faster
- -25% Duration to Fear targeting the player
- -25% Duration to Stun targeting the player
- -15% Self Inflicted Damage
- -5% Stamina Drain
Troll:
- Infravision
- Slam
- -35% Duration to Fear targeting the player
- -35% Duration to Stun targeting the player
- +15% to all regeneration effects
- -10% Skill Learning Rate
- Faster Regeneration
Vah Shir:
- Infravision
- 50 or +10% after 50 to Safe Fall
- 50 or +10% after 50 to Sneak
- Consumes Food Faster
- +2% Healing Ability at night
- +2% Haste at night
Wood Elf:
- Infravision
- 50 or +10% after 50 to Forage
- 50 or +10% after 50 to Hide
- -20% Duration to Mesmerization targeting the player
- -20% Duration to Charm targeting the player
- Friendly To Animals
- +8% Increased Movement Speed while in Forest
- +2% Critical Spell and Melee while Outdoors
- +1% Parry Chance during the Day
2. Stats
Strength (STR)
- Effect: Affects weapon and special attack damage, and the amount of weight you can carry before penalties.
- Hidden Strength (AA): STR over cap increases your damage.
Stamina (STA)
- Effect: Affects hit points based on level and class, and the length of the stamina bar (used for melee styles). HP per STA point depends on level and class.
- Hidden Strength (AA): STA over cap increases your mitigation.
Agility (AGI)
- Effect: Affects avoidance (chance to dodge attacks), movement speed, and defensive skill-ups.
- Hidden Strength (AA): AGI over cap increases your avoidance.
Dexterity (DEX)
- Effect: Affects melee hit chance. Does not affect proc chance, which is determined by weapon or buff (except Bard AA).
- Hidden Strength (AA): DEX over cap increases your hit chance.
Wisdom (WIS)
- Effect: Primary spell-casting stat for Paladins, Rangers, Beastlords, Clerics, Shamans, and Druids. Affects mana and spell fizzle rate. Affects mana pool and skill gain for WIS-based casters.
- Mana Gain:
- Up to 200 WIS: 12 mana per point.
- 201+ WIS: 6 mana per point.
Intelligence (INT)
- Effect: Primary spell-casting stat for Shadow Knights, Bards, Wizards, Enchanters, Necromancers, and Magicians. Affects mana and spell fizzle rate. Affects mana pool and skill gain for INT-based casters.
- Mana Gain:
- Up to 200 INT: 12 mana per point.
- 201+ INT: 6 mana per point.
Charisma (CHA)
- Effect: Affects merchant prices, spell resistance, and certain skills like Intimidation.
- Hidden Strength (AA): Higher CHA increases your chances of landing spells.
Additional Information
- Proc Chance: Determined by individual weapon, buff spell, of the Bard AA, Sonic Blades. DEX does not affect proc chance.
3. Hidden Strength (AA) Benefits
- STR over cap: Increases damage.
- STA over cap: Increases mitigation.
- DEX over cap: Increases chance to hit.
- AGI over cap: Increases chance to avoid.
- CHA over cap: Increases chance of landing spells.
- Efficiency: Takes roughly 3 points over the cap to equal the effect of 1 point under the cap.
4. Specializations
Blade/Strike Specialization
- Effect: Improves skill and damage with 1 Hand Slash, 2 Hand Slash, 1 Hand Piercing, 2 Hand Piercing, and Hand to Hand.
Blunt/Agility Specialization
- Effect: Improves skill and damage with 1 Hand Blunt and 2 Hand Blunt, as well as combat avoidance.
Sight/Warding Specialization
- Effect: Improves skill and damage with Archery and Throwing, and increases spell resistance.
Energy/Defense Specialization
- Effect: Enhances damage of spells, healing spells, traps, and mitigation.
Focus/Mind Specialization
- Effect: Improves ability to bypass enemy resists and conserve mana.
5. Advanced Item
Effects
-
Stun Resist: Provides a percentage chance to resist stuns equal to the Stun Resist value. The maximum resist chance is 40%. Multiple items stack up to a cap of 40%.
-
Mind Shield: Grants a percentage chance to resist charm, fear, or mez effects equal to the Mind Shield value. Multiple items stack up to a cap of 40%.
-
Spell Ward: Reduces incoming spell damage by a percentage. Multiple items stack up to a cap of 10%.
-
Critical Strike: Increases the percentage chance of landing a critical hit in combat. Multiple items stack up to a cap of 10%.
-
Aggression: Modifies the amount of aggro generated by melee, spells, and other aggro-creating actions. The effect can increase or decrease aggression by up to 10% or -10%. Multiple items stack up to a minimum of -10% or a maximum of +10%.
-
Damage Reduction: Reduces all incoming damage by a flat amount equal to the Damage Reduction value. Multiple items stack up to a maximum of 25 reduction.
-
Flowing Thought: Grants increased mana regeneration at a rate of +1 per level of Flowing Thought. Out of combat, the cap is 40. In combat, it is 20 (before AAs).
-
Recovery: Grants increased hit point regeneration at a rate of +1 per level of Recovery. Multiple items stack up to cap. The cap is 40.
6. Skill Mods
- Skill Mod Cap: Skills can be increased by skill mods by a max of 25; max skill is 275.
By understanding and optimizing these racial traits, specializations, and stats, you can maximize your character’s potential and enhance your gameplay experience in Dalaya.