We’ve identified a balance issue with the haste buff system, particularly the disparity in haste effects across different content levels. When you’re doing a random experience group or duoing, the difference between Glory of Enthann and a potion or lesser buff is annoying, but usually not game breaking. However, when doing harder content such as a six-man dungeon the difference between something like a haste potion and Glory of Enthann meant losing 8-12% of your characters melee damage depending on context. This discrepancy has become a concern, so we’re making adjustments to both worn and buff haste.
We’ve removed some haste spells, adjusted others, and buffed worn haste items to compensate. This change also reduces the inherent power that Enchanters gain simply by being present, freeing up that power to be moved elsewhere in their kit.
-
Celerity: Now provides 45%-50% haste, no longer Beastlord usable.
-
Swift like the wind now provides 55% Haste.
-
Visions of Grandeur now provides 65% Haste.
-
Ancient Gift of Celerity now provides 60% Haste.
-
A new New level 63 Beastlord haste spell ‘Savage Momentum’ is now available providing 55% haste.
-
Adrecia’s Quickening, Wonderous Rapidity, and Glory of Enthann have been removed.
-
Haste Items: All haste items have been adjusted to make up for the changes to haste buffs. Haste on items under 30% haste were multiplied by 1.4, items above 30% haste were given a flat 12% additional haste.
These changes aim to reduce the negative impact of haste buff disparity on smaller group content.