Full Raid Rules

Full Raid Rules

These rules apply to zones that are primarily raid encounters and specific mobs in zones that are raid encounters. Non-raid mobs in zones that share space with raid mobs do not follow these rules.

Table of Contents

  1. Raid Composition
    • 18 Characters Limit
  2. Loot Distribution
    • Loot Reward Rights
    • Pick-Up Raid Loot Distribution
  3. Raid Content Access
    • Prerequisite Content
  4. Right of Way
    • Claiming Rights
    • Specific Zones and Their Splits
    • Post-Patching Claims
    • Claimed Content and Outside Players
  5. Content Skipping
    • Prohibited Actions
    • Exceptions
  6. Special Zone Rules
    • 6-Man and 12-Man Zones
    • Specific 6-Man Content in Mixed Zones
  7. PvP in Raids
    • Flagged Players

1. Raid Composition

1.1. 18 Characters Limit

  • Active Raid Members: Only 18 characters can actively benefit a raid at any time.
  • Post-Wipe Restrictions: No logging in a 19th person to fill a class role after a wipe, even temporarily. This restricts bringing buffs, mage items, rezzes, etc.
  • Replacements: Additional people can be in the zone only to replace someone leaving, maintaining the 18-character limit.
  • Responsibility: Raid leaders and guild officers are responsible for managing this rule.

2. Loot Distribution

2.1. Loot Reward Rights

  • Eligibility: Loot, including quest items, equipment, and quest flags/turn-ins, is reserved for characters that have actively participated in achieving the raid objective.

2.2. Pick-Up Raid Loot Distribution

  • Procedure: Raid leaders have the flexibility to distribute loot, provided the procedure is announced in the Raid MOTD at the start of the raid.
  • Default Method: If the Raid MOTD does not specify a method, loot distribution defaults to an equal random chance using /random within audible distance of the corpse, allowing time for resurrections but not for corpse rotting.
  • Fair Play: Raid leaders must ensure fairness in their raid. The following rules must be adhered to:
    • Be honest with raid members about their chances of receiving loot.
    • Only reward loot to characters that were engaged in the fight.
    • Reward loot that is appropriate for a character’s level.
    • Reward no-drop items or gear only if the character can use them.
  • Cash Items and Coin: This policy includes all coin and cash loot, not only NO DROP items. Raid leaders may claim these rather than distributing, but this must be clear in the MOTD. Otherwise, even distribution should be considered the default.
  • Guild Raids: This policy does not apply to guild raids or joint guild raids of two guilds, where loot distribution is handled by the guilds themselves. A Raid MOTD is required with more than two guilds or any unguilded participants.

3. Raid Content Access

3.1. Prerequisite Content

  • Access: Characters must complete prerequisite content before accessing certain raid content.
  • Content Skipping: Circumventing clear barricades is considered content skipping and is not permitted.

4. Right of Way

4.1. Claiming Rights

  • Requirements: To claim a zone/wing/encounter, you need 6 people actively killing. Until you have made a kill in the area, you have no claim. Stopping for over 30 minutes can result in loss of claim.
  • Single Claim Rule: A single guild can only claim one claimable wing/zone/encounter at a time.
  • Disputes: Leaving the zone during a dispute will result in forfeiting the claim.
  • Squatting: Holding a claim for 12/18-man content without a full raid present for an extended period (over an hour) is not permitted.

Specific Zones and Their Splits

  • Cyrtho Malath: Split by wing (1, 2, 3, 4). 6-man raid rules apply.
  • Dragonhorn Keep: Split into North and East/West.
  • Emberflow: Split by wing (color-coded on the in-game zone map). 6-man raid rules apply.
  • Plane of Valor: Split by trial.
  • Plane of Torment: The Tower is separate from the rest of the zone.
  • Prison of Admyrzza: Split into Outer, Inner, and Sanctum.
  • Thazeran’s Tower: Each of the 4 lower wings and the 4 upper wings are separate and clearly marked.
  • Tower of Tarhyl: First 2 tribes (Burning Legion and Flarefiends) are claimed together. All others are split by wing (Eternal Well is part of the Farhag wing).
  • The Rust: Split into Raid and Exp areas. The Raid area can only hold one raid at a time.
  • Plane of Frost: Split into Right Wing and Left Wing.
  • Mielech’s Laboratory: Split into North and South. The center area is no man’s land.
  • Windstone Caverns: Split into “before” and “after” the bridge. The tunnel route directly from zone-in to bridge is free for all (FFA).
  • Haegra Malath: Split into Terror Tunnel and Praetors. You may not be in the Terror Tunnel unless your character triggered that instance. Rez spots are for recovery from wipes cleared during that session.
  • Bloodstorm Tunnels: Split into North (pink) and South (black) wings as shown in this map. The zone-in from Oasis is neutral.

Corpse Call Rules

This policy applies to only Haegra Malath, and Bloodstorm Tunnels. For recovery from wipes you cleared to in that session, you are allowed to switch members of your group out. One time only, it is okay to use the corpse call to get them back to the group, as long as most of the group (4+) died at that boss or further in. This behavior is only permitted in these specific locations and no where else!

4.2. Post-Patching Claims

  • Server Downtime: If nothing is engaged and the patch lasts less than 15 minutes, the group there beforehand retains the claim for 15 minutes after the server comes back up. Communicate clearly and honestly with anyone else who enters the zone during this time about any prior claim.
  • Active Clearing: Groups actively clearing trash before the patch get 30 minutes to reclaim.
  • Respawn Patch: Patches that respawn raid mobs reset all claims unless trash has been cleared.

4.3. Claimed Content and Outside Players

  • Track Bots in Raid Zones: A raid with 18 members cannot load a 19th trackbot into a claimed zone.
  • Rival Guild Trackbots: Rival guilds can load a trackbot once every 30 minutes for 3 minutes.
  • Harassment: Harassment rules apply, and training mobs to kill the tracker is not permitted.
  • Reporting Violations: Violations should be reported via petition with time stamps and clear screenshots that include names.

4.4. Shared Raid Zones/Wings

  • Permission: The first raid to be in the zone retains claim and can grant permission to another raid to be in the zone if they choose to do so. This permission is revocable at any time by the leader of the raid with claim.
  • Non-Interference: The two raids must not assist each other on any encounter or individual trash pull. This includes, but is not limited to:
    • Each raid killing 2 mobs in a 4-pull.
    • A second raid killing the adds of an encounter.
    • A second raid engaging a mob right as the first raid wipes and before the encounter resets.
    • Members of one raid providing buffs/mod rods/rezzes for the other raid.

5. Content Skipping

5.1. Prohibited Actions

  • Skipping Mobs: Explicitly skipping mobs intended to be part of the clear is not permitted.

  • Examples Include but Are Not Limited To:

    • Training away inner prison statues and beelining directly for the dragons.
    • Rezzing your group/raid past mobs.
    • Using a character pledged to a deity to bypass content and resurrect KOS characters in order to avoid clearing.
  • Exceptions:

    • Plane of Earth: Skipping as much as possible is both intended and expected!

6. Special Zone Rules

6.1. 6-Man Zones

  • 6-Man Zones: Balanced for groups of 6, follow raid rules, claim with 4 characters, and have only 6 characters benefiting a raid.
  • Rule of 4: Not all members must be level 65, but all must be reasonably contributing to the group.
  • Application: All other raid rules apply to 6-man zones.

6.2. 12-Man Zones

  • 12-Man Zones: Balanced for 2 groups, a total of 12 people, and may have only 12 characters benefiting a raid.
  • Application: All other raid rules apply to 12-man zones.

6.3. Zone Splits and Specific 6-Man Content in Mixed Zones

  • Zone Splits: Follow the same splits as detailed in Section 4.2.
  • Claw Commander Era`velu in Citadel of the Claw / The Dreadlands: Only the boss event is considered “6-man content.” The golems in front of Claw Commander Era`velu are part of the boss event. There are no restrictions on rezz/buff bots or using a full 18-man raid to clear the mobs in front of the boss.
  • The Fae in Shadowdale: Requires at least 4 characters in the “treetops” area actively clearing to claim if there is a dispute. Rezz/buff bots are allowed only at ground level.
  • The Aqueducts in Remnants of Old Ikild: The entire “upper area” is considered 6-man content and is “out of bounds” for any rezz/buff bots.
  • Ruins of First City: The entire Tarhyl area past bloodfires is 6-man only. This means no 7th man rezzing or buffing is allowed past bloodfires, which includes the area past the shattered gate at the upper end of the tunnel leading down to the Rohk building.
  • Catacombs of Elthannar: The entire zone is considered 6-man content.
  • Bloodstorm Tunnels: This zone is a winged 12 man zone.
  • The Abyss: This zone is a winged 12 man zone, split into north and south.

7. PvP in Raids

7.1 Flagged Players

  • Engagement: If a person is flagged PvP, you may go after them as long as you are not following the raid around for a prolonged period.
  • Harassment Rules: Harassment rules still apply during PvP, and it is the raider’s responsibility to not be flagged PvP if they do not want to be attacked by other PvPers.
  • Non-Raiding Characters: Players outside the raid may attack PvP-flagged raid members but must leave promptly.

These rules are designed to ensure a fair and enjoyable raiding experience for all players. They are straightforward and should be easy to follow. Any attempts to exploit or circumvent these rules will not be tolerated. Follow the rules to help make our raids fair and fun for everyone involved!


Bloodstorm Tunnels map, courtesy Fuwok.

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